A procedural generated obstacle course for Google Cardboard. Glide through the procedural generated tunnel at an increasingly breakneck pace, collect coins, dodge mines, and get through the gate at the end of the level.
Put on your Google Cardboard and download the latest build for Android from GitHub.
- Running on Unity3D 5.0.0f4 Personal Edition
- Certain textures edited in Photoshop
- Used the as3sfxr genenerator to create SFX
- Used Underclocked on Resistor Anthems by Eric Skiff as the kickass soundtrack
What I did
- Player controller adjusts to player looking around in Cardboard
- Runtime level generation
- Game elements: score, lives, game-over, menus, animations
- (simplistic) 3D Models
- Balances the difficulty over time to teach the player the different obstacles
- Visual design